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So You Know the Election game show

by  Ohio History Connection

Program image

In So You Know the Election, teams of students will compete against each other as they answer questions about the election process, past elections, voter requirements and responsibilities, and more. Our game shows provide teachers with an active and engaging way to assess student success in an informal setting.


Our high-energy host will provide additional clarifications in between questions to explain concepts that require additional clarification, make connections between the questions and current events, and create an overall friendly but competitive environment where students can showcase their knowledge, learn new things and have fun.

We will adapt the game according the needs of each classroom. and whether the program must be delivered to just one connection between the whole classroom and our educators or if we need to provide multiple connections for students that are not physically in the classroom.

Program Rating

   based on 18 evaluation(s).
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About This Program

Cost

By Request: $100.00
By Request Premium: $90.00


Invoices will be sent out after the program has been delivered.

Bulk program discounts are available. Contact our studio for more details.

Please allow up to 5 business days to have your program request processed.

Length

30 - 45 minutes; program length can be adjusted to accommodate most class periods


Target Audience

Education: Grade(s) 4, 5, 6, 7, 8, 9, 10, 11, 12, Adult LearnersPublic Library: Library Patrons

Minimum participants:

Minimum of 6 participants

Maximum participants:

We prefer groups of 35 or fewer participants but can make exceptions.


Primary Disciplines

Social Studies/History


Program Delivery Mode

Videoconference - H.323 (Polycom, Cisco/Tandberg, LifeSize, etc...)
Zoom



Booking Information

We ask that program reservations be made at least 2 weeks in advance. Be sure to list an alternate date in your program request in the event that your requested date isn't available. Please allow up to 5 business days to have your request processed.

Book it!

Receive this program and 9 more for one low price when you purchase the CILC Virtual Expeditions package. Learn more

For more information contact CILC at (507) 388-3672

Provider's Cancellation Policy

We will not charge for programs canceled due to inclement weather. The full presentation fee will be charged to sites, which cancel with less than 24 hours notice.

About This Provider

Content Provider logo

 

Ohio History Connection

Columbus, OH
United States

Ohio History Connection offers engaging, blended learning that brings history to life for students, educators, and lifelong learners of all ages. Our award-winning, live and interactive programs use the tools of history to understand ourselves, each other, and the world around us,

The Ohio History Connection is a statewide history organization with the mission to spark discovery of Ohio’s stories. As a 501(c)(3) nonprofit organization chartered in 1885, the Ohio History Connection carries out history services for Ohio and its citizens focused on preserving and sharing the state’s history. This includes housing the state historic preservation office, the official state archives, local history office, k-12 education and managing more than 50 sites and museums across Ohio. For more information on programs and events, visit ohiohistory.org.

For more information on our Virtual Learning Experiences and other educational offerings, contact us at education@ohiohistory.org

Contact:
School and Teacher Support
education@ohiohistory.org
614.297.2542

Program Details

Format

We will adapt the game according the needs of each classroom. and whether the program must be delivered to just one connection between the whole classroom and our educators or if we need to provide multiple connections for students that are not physically in the classroom.

We have the capability to utilize the software Mentimeter or Trivia Maker to quickly collect learners' live responses. If utilizing one of these tools, note that there is no need to download any software prior or during the class. Students can access the questions through web browser using a link that will be provided during class. Our educators will provide assistance to all leaners during this process. Although learners only need one device to participate in this class, they can enhance their experience with an additional device. The additional device can be used to access Mentimeter or Trivia Maker's trivia responses while their main device can be used exclusively for the interaction with our educators.
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1. Categories, scoring, and rules of the game show are reviewed.
2. Round One
3. Round Two
4. Final Round
5. Closing comments

Our high-energy host will provide additional clarifications in between questions to explain concepts that require additional clarification, make connections between the questions and current events, and create an overall friendly but competitive environment where students can showcase their knowledge, learn new things and have fun.

Round One Categories: Qualifications & responsibilities of the President; Numbers associated with elections; Voting process; Former Presidents

Round Two Categories: Political campaigns; Political parties; Know Your Role; Civil rights issues; Voter requirements and responsibilities; Important dates associated with elections

Objectives

1. Students will recall, apply & show their knowledge of civic responsibilities and the people and events associated with the elections of the past and present.
2. Students will demonstrate active listening and critical thinking skills while making decisions.

Standards Alignment

National Standards

A review of the concepts of the following standards are covered during the course of the presentation...

From the Center for Civil Education

CIVICS
Grades K - 4
NSS-C.K-4.5 ROLES OF THE CITIZEN

Grades 5 - 8
NSS-C.5-8.1 CIVIC LIFE, POLITICS AND GOVERNMENT
NSS-C.5-8.2 FOUNDATIONS OF THE POLITICAL SYSTEM
NSS-C.5-8.3 PRINCIPLES OF DEMOCRACY
NSS-C.5-8.5 ROLES OF THE CITIZEN


Grades 9 - 12
NSS-C.9-12.1 CIVIC LIFE, POLITICS AND GOVERNMENT
NSS-C.9-12.2 FOUNDATIONS OF THE POLITICAL SYSTEM
NSS-C.9-12.3 PRINCIPLES OF DEMOCRACY
NSS-C.9-12.5 ROLES OF THE CITIZEN

State Standards

Question content will cover concepts addressed from the following learning standards:

Ohio’s Learning Standards - Social Studies
Grade 4
Theme: Ohio in the United States; Government Strand
Topic - Civic Participation and Skills
15. Individuals have a variety of opportunities to act in and influence their state and national government. Citizens have both rights and responsibilities in Ohio and the United States

High School
American Government; Topic – Civic Involvement
Students can engage in societal problems and participate in opportunities to contribute to the common good through governmental and non-governmental channels.
Topic - Civic Participation and Skills
Democratic government is enhanced when individuals exercise the skills to effectively participate in civic affairs.
Topic – Role of the People
The government of the United States protects the freedoms of its people and provides opportunities for citizens to participate in the political process.


Ohio’s K-12 Social and Emotional Learning Standards
Competency C: Social Awareness
C1: Recognize, identify and empathize with the feelings and perspective of others
Competency D: Relationship Skills
D1: Apply positive verbal and non-verbal communication and social skills to interact effectively with others and in groups
D3: Demonstrate the ability to prevent, manage and resolve interpersonal conflicts in constructive ways
Competency E: Responsible Decision-Making
E1: Develop, implement and model effective decision and critical thinking skills

Ohio’s Learning Standards for Technology
STRAND: Society and Technology
The interconnectedness of technology, self, society and the natural world, specifically addressing the ethical, legal, political and global impact of technology.
Topic 2: Analyze the impact of communication and collaboration in both digital and physical environments.
Grade 3 - 5
Exercise digital etiquette when communicating and collaborating.
Grade 6 - 8
Apply appropriate interactions and digital etiquette in varying contexts, reflecting upon potential impacts in both digital and physical environments.
Grade 9 - 12
Describe and demonstrate professionalism and civility in communications and collaborative environments.
Manage and adjust appropriate interactions and digital etiquette in varying contexts, in digital, physical and cultural environments.