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Lego Robotics EV3 Introduction - Australia

by  Fizzics Education (Australia)

Program image

This class is ideal for those schools which have the hardware but have not yet commenced using the equipment or are in the early stages of lessons. Your students are asked to complete a variety of tasks whilst the programming environment of the Lego EV3 software. Students intuitively use the simple 'drag and drop' icons to form their code and guide their Lego robot through a variety of challenges. Specific tasks include (but not limited to):

- Use motors to accelerate, brake and reverse

- Vary motor power to perform a point and curve turn

- Use loop based programming to drive the robot in a square

- Clear a table of light obstacles using a basic programming sequence.

- program the robot to stop on the sound of a loud hand clap.

- Use a light sensor to detect light levels in the room.

- Use logic-based programming to make the robot follow a black line.

This engaging workshop offers students a chance to learn real-time programming in a fun atmosphere. The class is open-ended, should you need to address specific programming challenges we can work through these during the conference.

Program Rating

   based on 1 evaluation(s).

About This Program

Cost

By Request: $195.00
By Request Premium: $140.00


An invoice will be sent via email on booking.
Payment available via a Paypal payment request.
Full payment required 1 week prior to the event date.

Length

1 hour


Target Audience

Education: Grade(s) 3, 4, 5, 6, 7, 8, 9, 10, Adult LearnersPublic Library: Library Patrons

Minimum participants:

1

Maximum participants:

30


Primary Disciplines

International, Technology/Information Science


Program Delivery Mode

Videoconference - H.323 (Polycom, Cisco/Tandberg, LifeSize, etc...)
Videoconference – Webcam/desktop (Zoom, Google Meet, Cisco WebEx, GoToMeeting, Microsoft Teams, etc...)



Booking Information

Sorry, this program is not currently available. To inquire about future availability, please contact Fizzics Education (Australia)

Receive this program and 9 more for one low price when you purchase the CILC Virtual Expeditions package. Learn more

For more information contact CILC at (507) 388-3672

Provider's Cancellation Policy

We will not charge for programs cancelled due to nature i.e. snow days. The full fee will be charged to sites which cancel with less than 48 hours notice.

About This Provider

Content Provider logo

 

Fizzics Education (Australia)

BLACKTOWN, NSW
Australia

Fizzics Education has been a leading science education outreach provider since 2004. Reaching 350,000 students a year our interactive science workshops aim to engage, inform and inspire students whilst adhering to the curriculum needs of the classroom teacher.

Contact:
Ben Newsome
info@fizzicseducation.com.au
+612 9674 2191

Program Details

Format

Time is allowed throughout the workshop to ask and answer questions. We treat video conferences in the same format as traditional science incursions.

1. Program begins with a general introduction and discussion on timezone and weather differences between Australia and your school
2. We introduce the students to the EV3 software
3. Your class runs your own EV3 robot and software as our presenter works with you through challenges within the 'common palette'. Additional challenges are given throughout the session, depending on student ability. We will have our own Ev3 robot and software running for problem solving and guidance.
4. Time is allowed for further questions and discussion of cultural differences.

Objectives

The students will understand:

- the basic programming environment of the EV3 software.
- how to use light, sound and ultrasonic sensors
- how to use loops and switches
- how to operate the functions of the EV3 robot

Standards Alignment

National Standards

NT.K-12.1 BASIC OPERATIONS AND CONCEPTS

Students demonstrate a sound understanding of the nature and operation of technology systems. Students are proficient in the use of technology.

NT.K-12.2 SOCIAL, ETHICAL AND HUMAN ISSUES

Students understand the ethical, cultural, and societal issues related to technology.
Students practice responsible use of technology systems, information, and software.
Students develop positive attitudes toward technology uses that support lifelong learning, collaboration, personal pursuits, and productivity.

NT.K-12.3 TECHNOLOGY PRODUCTIVITY TOOLS

Students use technology tools to enhance learning, increase productivity, and promote creativity.
Students use productivity tools to collaborate in constructing technology-enhanced models, prepare publications, and produce other creative works.

NT.K-12.6 TECHNOLOGY PROBLEM- SOLVING AND DECISION-MAKING TOOLS

Students use technology resources for solving problems and making informed decisions.
Students employ technology in the development of strategies for solving problems in the real world.