Format
Time is allowed throughout the workshop to ask and answer questions. We treat video conferences in the same format as traditional science incursions.
1. Program begins with a general introduction and discussion on timezone and weather differences between Australia and your school
2. We introduce the students to the EV3 software
3. Your class runs your own EV3 robot and software as our presenter works with you through challenges within the 'common palette'. Additional challenges are given throughout the session, depending on student ability. We will have our own Ev3 robot and software running for problem solving and guidance.
4. Time is allowed for further questions and discussion of cultural differences.
Objectives
The students will understand:
- the basic programming environment of the EV3 software.
- how to use light, sound and ultrasonic sensors
- how to use loops and switches
- how to operate the functions of the EV3 robot
Standards Alignment
National Standards
NT.K-12.1 BASIC OPERATIONS AND CONCEPTS
Students demonstrate a sound understanding of the nature and operation of technology systems. Students are proficient in the use of technology.
NT.K-12.2 SOCIAL, ETHICAL AND HUMAN ISSUES
Students understand the ethical, cultural, and societal issues related to technology.
Students practice responsible use of technology systems, information, and software.
Students develop positive attitudes toward technology uses that support lifelong learning, collaboration, personal pursuits, and productivity.
NT.K-12.3 TECHNOLOGY PRODUCTIVITY TOOLS
Students use technology tools to enhance learning, increase productivity, and promote creativity.
Students use productivity tools to collaborate in constructing technology-enhanced models, prepare publications, and produce other creative works.
NT.K-12.6 TECHNOLOGY PROBLEM- SOLVING AND DECISION-MAKING TOOLS
Students use technology resources for solving problems and making informed decisions.
Students employ technology in the development of strategies for solving problems in the real world.